Arcs
Strategy patterns that shape how beats unfold over time
An arc determines how beats are paced, ordered, and escalated within a scene. One arc per scene, set at creation, immutable after declaration.
Types
| Arc | Strategy | Use case |
|---|---|---|
approach | Soft to direct escalation | Default outreach |
surround | Multi-channel, compressed window | Time-sensitive targets |
crescendo | Quiet presence building to decisive moment | High-value relationships |
slow_burn | Beats spread over days/weeks | Nurture campaigns |
single_strike | One perfectly timed beat | One-shot opportunities |
siege | Sustained multi-channel presence | Competitive displacement |
gift | Lead with value before any ask | Trust-building |
Approach
Low-commitment touches escalating in warmth, urgency, and directness.
// Beat 1: casual intro
tone: { warmth: "warm", urgency: "none", ask: "implicit" }
// Beat 2: follow-up
tone: { warmth: "warm", urgency: "gentle", ask: "soft" }
// Beat 3: direct proposal
tone: { warmth: "familiar", urgency: "present", ask: "direct" }Surround
Multiple channels in rapid succession for narrow availability windows.
beat 1: SMS at T+0
beat 2: Email at T+40m
beat 3: Referral at T+44m
beat 4: Phone at T+50mCrescendo
Builds slowly. Early beats establish presence without asking. Final beat carries the full ask.
Slow burn
Long intervals between beats over days or weeks. For audiences that need time.
Single strike
One beat, timed perfectly. No follow-up. Requires strong intelligence about the right moment.
Gift
Opens with genuine value before any ask. First beat's ask is always none.
Siege
Sustained presence across all channels. High volume, long duration. For hard-to-reach audiences or competitive situations.
Selection
- Busy target?
surroundorsingle_strike - Long-term relationship?
slow_burnorgift - Competitive?
siegeorcrescendo - Standard outreach?
approach